SOUL FANART

Gupal project with Bea Lobo & Alejandro Quintana, in which the living room of the protagonist of the movie Soul has been modeled.

Here you can see some of the images from the scene that we have selected.

To craft this scene, we kicked off with a quick task distribution and basic blocking, helping us understand object scales and individual modeling. We also implemented a naming convention to avoid future issues. Each of us modeled and textured our items within five days. The following weekend, we combined everything and dove into lighting. The next week refined lighting and layout, and the second weekend was all about rendering.